Library has conventional books geared toward tech-savvy teens

Every week is Teen Tech Week at West Linn Public Library. Teen Tech Week (officially March 10-16) is a national initiative aimed at teens, their parents and teachers and is an annual event administered by the American Library Association’s Young Adult Library Services Association.

The purpose of Teen Tech Week is to ensure that teens are competent and ethical users of technologies, especially those that are offered through libraries, by encouraging teens to use libraries’ non-print resources for education and fun.

Teens’ use of technology has increased exponentially in recent years. The Pew Internet & American Life project found that 93 percent of teens go online, using social networking sites such as Facebook, following trends, sharing their own creations on YouTube and using the Internet as their primary source for completing school projects. Yet multiple studies have shown that the majority of teens lack the critical thinking skills and technical expertise to use the Internet effectively.

Teens need to know that the library is a valuable resource for finding information and that librarians are qualified, trusted professionals who can help them develop the skills they need to use electronic resources accurately and efficiently.

At West Linn Public Library, non-print resources for teens are available in many different formats, including CD audiobooks, downloadable audiobooks and e-books, DVDs and video games, and databases and access to online homework help. Computers and printers are available to use in the teen room.

Local teens celebrated Teen Tech Week with game night at the library’s March First Friday program. Middle and high school students gathered to play video games on Wii and Xbox Kinect systems, made possible by the Library Foundation’s generous commitment to support teens and technology in West Linn. Past technology programs for teens have included YouTube Night, with teens’ favorite video clips projected on the big screen and movie nights.

by: SUBMITTED PHOTO - SUBMITTED PHOTO Readers can learn the process for developing video games with 'Wii Game Creation for Teens' by Michael Duggan.

The library’s collection of conventional books made out of trees also includes many books for tech-savvy teens. Here are some fiction and nonfiction recommendations:

“The Fever Crumb” series by Philip Reeve

Foundling Fever Crumb has been raised as an engineer although females in the future London, England, are not believed capable of rational thought. At age 14 she leaves her sheltered world and begins to learn startling truths about her past while facing danger in the present.

“Wii Game Creation for Teens” by Michael Duggan

Want to create your own Wii games that you can share with your friends and the world? This book is a step-by-step guide for beginners who want to start making their very own Nintendo Wii games and animations.

“Teen Cyberbullying Investigated: Where Do Your Rights End and Consequences Begin?” by Thomas A. Jacobs

Judge Jacobs presents a powerful collection of landmark court cases involving teens and cyberbullying, including: sending insulting or threatening emails, texts or IMs directly to someone; spreading hateful comments about someone through email, blogs or chat rooms; stealing passwords and sending threatening email; and building websites to target specific people.

Contract Publishing

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